HEALER'S MEDAL:
MeleeKills + RangedKills > 4
(3)
MeleeDamage > 3 * (Attack + CounterAttack)
The more damage done and the number of enemies killed, the higher the probability of getting a medal.
STAR OF THE MAGE:
The medal may receive unit-magician, who killed at least one enemy and inflicted the damage to 3 times its range attack.
Ammos > 2
《伊多:破碎世界的主人》勋章获得方法,PS:这是前代genesis的设定,估计还是能适用这代

6 24
Hit Points+4,Defense+1,Counterattack+1.Gold Upkeep+4.
(2)Attack,CounterAttack,RangedAttack,Ammos,MapMorale: 开战前的数值,不含来自英雄和士气的加成
Simplified description:
Also, the probability depends on the amount already received by this business unit of medals "Star Magician": for 1 coin the probability of getting a medal less than a factor of 2, with 2 medals - 3 times.
Simplified description:
16 52
Random(21 + TotalDamageReceived - MaxLife) >= 20
10 38
(4)undead生物如:Ghoul,Skeleton,Vampire,Zombie,Ghost无法拿到勳章
Unit can get a medal if he kills at least 5 enemies in battle and take damage no less than 2/3 of the maximum number of lives. Chance obtain, depending on the number of deaths:
Random(21 + RangedDamage + 5 * RangedKills - 3 * RangedAttack * Ammos) >= 30
TotalDamageReceived >= MaxLife
The medal may receive unit-arrows (not a magician, not a barbarian / spear), who killed at least one enemy and inflicted the damage to 3 times its range attack. The more damage done and the number of enemies killed, the higher the probability of getting a medal. Also, the probability depends on the amount already received by this business unit medal "Order of the Sniper": for 1 coin the probability of getting a medal less than a factor of 2, with 2 medals - 3 times.
这两条件後,再用下面算式去取决是否能拿到
20 58
Simplified description:
The medal is available to any physician, heal number of health at 3 times the value of its healing abilities. The more health healed - the higher the probability of getting a medal. Also, the probability depends on the amount already received by this business unit of medals "Medal Healer": for 1 coin the probability of getting a medal less than a factor of 2, with 2 medals - 3 times.
一个士兵最多只能拥有3个

RangedKills > 1
7 28
Random(NumXXXX + 1) == 0:已有一个相同勳章难度提高2倍(估计是机率再除2),已有两个相同勳章难度提高3倍(估计是机率再除3)
RangedKills > 1
Accuracy+1,Ranged Attack+1.Gold Unkeep+8.
HealingAbility > 0
以HERO'S CROSS为例,须先满足
Simplified description:
 ,免费手机游戏排行榜; MEDAL FOR RESILIENCE:
(1)RangedKills,RangedDamage: 含魔法攻击(Magic Shot)
Simplified description:
Kills Ver%
Attack+2,Counterattack+2.Gold Unkeep+5.
RangedDamage >= 3 * RangedAttack
9 35
Random(NumHealingMedals + 1) == 0
The medal is available to any unit that inflicted the damage total of 3 times the amount of his attacks and counterattacks. The greater the damage inflicted - the greater the probability of getting a medal
Simplified description:
HERO'S CROSS:
8 32
Attack+2,Counterattack+2,Armor+1,Resistance+1.Gold Unkeep+10.
Random(21 + MeleeDamage - 3 * (Attack + CounterAttack)) >= 20

注解:
Healing+2,Ammo+1.Gold Unkeep+3,Gem Unkeep+1.
如果Random(11+4)>=13就是(11+4-13)/(11+4)=13% ("="部分估计得无视)
RangedDamage >= 3 * RangedAttack
HealedLife >= 3 * HealingAbility
一个士兵一场战斗只能拿一个勳章,若随机出来结果可以拿多个的话,以此表顺序高低决定优先权

DamageReceived >= MaxLife * 2 / 3
MagicShotAbility == 0
The medal is available to any unit, won the battle damage exceeding its maximum HP. The more damage that you receive - the more the likelihood of the coin.


Random(21 + RangedDamage + 5 * RangedKills - 3 * RangedAttack * Ammos) >= 30
5 19
ORDER OF THE MARKSMAN:
一场战斗可以有多个士兵拿勳章
Random(x)>=y:随机值,即先满足前面条件後再用这算式随机算出能否拿到
Random(NumSniperMedals + 1) == 0
MeleeKills + RangedKills > 4
Ranged Attack+1,Energy Control+1.Gold Unkeep+5,Gem Unkeep+1.
MeleeKills + RangedKills > 0
(5)"Simplified description:"部分为俄文机翻
Random(11 + MeleeKills + RangedKills) >= 13
Random(21 + HealedLife - HealingAbility * 3) >= 20
Random(NumMageMedals + 1) == 0
MagicShotAbility > 0
WILL FOR VICTORY ORDER:
DamageReceived >= MaxLife * 2 / 3
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